Martyn Patrick / Portfolio
Project Conclusion & Thoughts



This project was certainly an interesting one to project manage. Scrum as a methodlogy was very interesting and pretty hardcore. I'd rate the project as a total success as we totally ecplised our MVP. Even if we didn't get to add everything we wanted like: Shop system, Objective system and the main menu.
We also attempted to follow scrum as best we could however. It was diffcult to schedule the scrum meetings regularly and quite often I missed the opportunity to give people tasks because they missed the meeting. If the project's success was based upon scrum we would've completely failed as we followed it but not completely "to the letter."
If I were too the do the project again I would do more programming. It has highlighted a weakness that I intend to sort out. As (partly due to pygame breaking on my home computer) I often submitted bugged code hence the heavy use of facebook.
This limited my usefulness quite a bit as I was often a lot slower producing something that works. However In the end I managed to put togther and code at least 50% of the final inventory system
Because I was often working with bodgan to help fix my own broken code. I tried my best with what I had.
As a project manager I was very busy all the time. Producing documents and keeping track of what tasks were complete and how they related to the bigger picture. This helped lots as I believe I was able to steer the project towards success.
Overall I have enjoyed this project and would do it again. However I would not use pygame.. Its quirky system to display objects on the screen isn't ilogical and it isn't exactly simple to grasp.
I talk about what we did and didn't do in the conclusion of the project management document that can be found: here