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Hellfire Grenade

Hellfire Grenade is a 2D Arena Shooter for up to 4 players, that started as a short 1 month project. Which I have continued and expanded slightly. The game is designed around fast paced short round death matches with the arena itself functioning as a time limit. As the rounds progress more and more of the arena will start to change and fall away limiting the area that the players have to move and dodge incoming projectiles. 

I plan on adding more weapons, modes of movement, characters and abilities to the game. As right now there is only a pistol and jump pads currently implemented. But I really like the idea of each character using a particular weapon and each having a special ability to differentiate their playstyle. But I decided to implement the abilities later on in development as they were not part of the MVP I created for the game. As I don't believe the game would need them to be fun.

Ideally each special ability would be tied to a particular style of play and would fill up based on how well the player was doing. I was considering have a pick-up that also filled up your "Ability" bar but decided against it until I can do some testing. 

The game is being made in Unity with the help of a Asset called TopDownEngine. Which helped me get a nice spring board into development early on. As for the multiplayer aspect I planned on using the Steamworks API wrapper and using Steam's new "Remote Play" feature to essentially "Fake" local multiplayer over a network. Among art asset creation I have spent my time learning how TopDownEngine works as well as creating a script that will move the characters "hand sprite" to the weapon they are holding and have it follow the weapon as well as implementing jump-pads, targets and health packs, which now all work in game. 

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